---
product_id: 12409346
title: "Programming Role Playing Games with DirectX (Game Development Series) 2nd Edition"
brand: "jim adams"
price: "AED 676"
currency: AED
in_stock: true
reviews_count: 11
url: https://www.desertcart.ae/products/12409346-programming-role-playing-games-with-directx-game-development-series-2nd
store_origin: AE
region: United Arab Emirates
---

# Programming Role Playing Games with DirectX (Game Development Series) 2nd Edition

**Brand:** jim adams
**Price:** AED 676
**Availability:** ✅ In Stock

## Quick Answers

- **What is this?** Programming Role Playing Games with DirectX (Game Development Series) 2nd Edition by jim adams
- **How much does it cost?** AED 676 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.ae](https://www.desertcart.ae/products/12409346-programming-role-playing-games-with-directx-game-development-series-2nd)

## Best For

- jim adams enthusiasts

## Why This Product

- Trusted jim adams brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Description

Full description not available

## Images

![Programming Role Playing Games with DirectX (Game Development Series) 2nd Edition - Image 1](https://m.media-amazon.com/images/I/71Rcvs2H4NL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ 







  
  
    The best book I've found on this topic by far
  

*by P***K on Reviewed in the United States on August 13, 2004*

I found the 1st edition of this book to be the best book on this topic I have found.  I use much of the code and many of the concepts from this book in a hobby level multi-user RPG I have written.  My review of that book is attached below.Because I greatly appreciated the content of the 1st edition, I also bought the second edition.Basically, the second edition is the first edition updated for DirectX 9.0.  The text and the code are practically verbatim with small changes here and there to account for changes in technology and probably minor improvements the author wanted to make from the first edition.The most obvious difference (aside from using DirectX 9.0), is that the first few chapters from the first edition have been removed.  The discussion on how to design rpgs from a story line perspective, intro to C++ and a few other things were removed as well as the last chapter on marketing your game.Editorially I can see why they did that.  It makes the book much more focused on the "meat" of programming an RPG using DirectX.  Also, I personally barely paid any attention to those chapters in the first book anyway as I focused on the programming myself.  However, I thought they added an element of style to the book that was quite nice, so I miss them a little.In summary, this book is pretty much the same as the first edition in all of the important ways.  Since I thought extremely highly of that book, I think extremely highly of this one too.------------------------------------------------------------Review of Programming Role Playing Games with DirectX 8.0I had a specific objective in mind when I bought this book. I'm in the process of writing a hobby level multi-user RPG for me and maybe up to a hundred or so other players (not many hundreds or thousands). I have a solid background in C++, less so in DirectX.I've bought many books on game programming to help me with this process and to my surprise I've found this one simply amazing while most of the others I've found to be little more than expensive doorstops. :)Like all the books of this nature, I read it in very much a "pick and choose" manner, focusing on chapters I liked and extracted code from the CD for places where it helped me. I found the material covered and, more importantly, the code representation of that material to be extremely helpful in my coding process.I believe the tips and code the book provides (which all compile and provide very reasonable and practical applications for the ideas demonstrated) saved me (literally) hundreds of hours of research (not to mention trial and error) finding methods that work and work well and covered all of the core components I would want in a role-playing game. It covered multi-player over the internet, 2d and 3d rendering in directX, how to construct combat, spells, chat, and inventory systems and a variety of other items.Naturally, I had to do a lot of customization to make the game do what I wanted it to do and I had to merge several of the ideas discussed into my own framework (for example the multi player network section is covered more or less stand alone where clearly other parts of the book need to be integrated with it to form a real game), but the result is I have a basic game up and running in a fraction of the time it would have otherwise taken, which no other book has ever really brought me.

### ⭐⭐⭐⭐⭐ 







  
  
    The best book I've found on this topic by far
  

*by P***K on Reviewed in the United States on July 28, 2004*

I had a specific objective in mind when I bought this book. I'm in the process of writing a hobby level multi-user RPG for me and maybe up to a hundred or so other players (not many hundreds or thousands). I have a solid background in C++, less so in DirectX. I've bought many books on game programing to help me with this process and to my surprise I've found this one simply amazing while most of the others I've found to be little more than expensive doorstops. :) Like all the books of this nature, I read it in very much a "pick and choose" manner, focussing on chapters I liked and extracted code from the CD for places where it helped me. I found the material covered and, more importantly, the code representation of that material to be extremely helpful in my coding process. I believe the tips and code the book provides (which all compile and provide very reasonable and practical applications for the ideas demonstrated) saved me (literally) hundreds of hours of research (not to mention trial and error) finding methods that work and work well and covered all of the core componenets I would want in a role-playing game. It covered multi-player over the internet, 2d and 3d rendering in directX, how to construct combat, spells, chat, and inventory systems and a variety of other items. Naturally, I had to do a lot of customization to make the game do what I wanted it to do and I had to merge several of the ideas discussed into my own framework (for example the multi player network section is covered more or less stand alone where clearly other parts of the book need to be integrated with it to form a real game), but the result is I have a basic game up and running in a fraction of the time it would have otherwise taken, which no other book has ever really brought me.

### ⭐⭐⭐⭐⭐ 







  
  
    Best I've read so far
  

*by D***H on Reviewed in the United States on June 4, 2002*

The book delivers as promised.  By the end of the book, you have a full working RPG mini-game that should help any developer get past the beginning stages.  This book doesn't do everything for you.  It puts you on the map.  If a reader takes the time to understand the given code and READ the book, there will be gains to be had.The author does go into some basic ideas at the front of the book, but I don't feel the technical material covered is enough to completely educate a pure novice and is too simple for an intermediate programmer.  Although ineffective, I don't subtract from my review ratings for additional information.I felt the author's technique was pretty well thought in this regard however.  Someone reading the book finds the foothold where they first understand everything easily.  This allows the author and reader to find the common stride needed for the reader to move forward.There is some issues with the book code that had to be solved, but the author has a website with all the changes.  The big problem is more Microsoft's fault rather than the author's.  The book was released with DirectX 8.0 and the MS team decided to change a few things with DirectX 8.1.  Not to worry, the author has updated his entire book code with an easily downloadable patch.In Summary,Best book I've read so far.  From Graphics, Sound, Networking, Input and much more, this monster of a book will make you a better game programmer if the time is spent with it.  (Beginner to Intermediate C++ knowledge required.  A small trip through the DirectX SDK tutorials a plus.)

---

## Why Shop on Desertcart?

- 🛒 **Trusted by 1.3+ Million Shoppers** — Serving international shoppers since 2016
- 🌍 **Shop Globally** — Access 737+ million products across 21 categories
- 💰 **No Hidden Fees** — All customs, duties, and taxes included in the price
- 🔄 **15-Day Free Returns** — Hassle-free returns (30 days for PRO members)
- 🔒 **Secure Payments** — Trusted payment options with buyer protection
- ⭐ **TrustPilot Rated 4.5/5** — Based on 8,000+ happy customer reviews

**Shop now:** [https://www.desertcart.ae/products/12409346-programming-role-playing-games-with-directx-game-development-series-2nd](https://www.desertcart.ae/products/12409346-programming-role-playing-games-with-directx-game-development-series-2nd)

---

*Product available on Desertcart United Arab Emirates*
*Store origin: AE*
*Last updated: 2026-04-23*