---
product_id: 1266361
title: "Sonic Lost World - Nintendo Wii U"
brand: "sega"
price: "AED 380"
currency: AED
in_stock: true
reviews_count: 7
category: "Sega"
url: https://www.desertcart.ae/products/1266361-sonic-lost-world-nintendo-wii-u
store_origin: AE
region: United Arab Emirates
---

# Infinite Spin Dash speed Dynamic Colour Powers unleashed Exclusive Wii U GamePad features Sonic Lost World - Nintendo Wii U

**Brand:** sega
**Price:** AED 380
**Availability:** ✅ In Stock

## Summary

> ⚡ Race beyond limits with Sonic’s ultimate Wii U adventure!

## Quick Answers

- **What is this?** Sonic Lost World - Nintendo Wii U by sega
- **How much does it cost?** AED 380 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.ae](https://www.desertcart.ae/products/1266361-sonic-lost-world-nintendo-wii-u)

## Best For

- sega enthusiasts

## Why This Product

- Trusted sega brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Epic Boss Battles:** Face off against the Deadly Six in high-stakes, skill-testing showdowns.
- • **Unleash Colour Powers:** Fly, explode, and dominate enemies with upgraded elemental abilities.
- • **Master Sonic’s New Moves:** Vault, wall-run, and skydive at lightning speed for unmatched agility.
- • **Explore Mind-Bending Worlds:** Race inside, outside, and upside down through colossal, immersive levels.
- • **Supersonic Multiplayer Races:** Challenge friends in intense, split-screen races with unique Wii U GamePad controls.

## Overview

Sonic Lost World for Nintendo Wii U reinvents classic Sonic gameplay with innovative parkour moves, powerful new Colour Powers, and expansive, gravity-defying levels. Featuring exclusive Wii U GamePad integration for unique controls and multiplayer modes, this vibrant, fast-paced platformer offers 15-20 hours of thrilling action and exploration. Perfect for nostalgic fans and new players craving a fresh Sonic experience.

## Description

"When the Deadly Six threaten to destroy his world, Sonic’s new moves & power-ups are the only way to defeat them before it’s too late! In his latest plot to defeat Sonic and rule the world, Dr. Eggman has harnessed the power of menacing creatures known as the Deadly Six. However, when the Deadly Six rise up against their new master, Sonic must unite with his arch nemesis Eggman and explore the mystical Lost Hex in order to take them on head-to-head. Use Sonic’s amazing new moves & incredible Colour Powers to speed across a variety of unique terrains, racing inside, outside & upside down in every level. Wii U EXCLUSIVE FEATURES: • Wield the Wii U GamePad to execute exclusive Colour Powers – tilt, touch, aim & more. • Someone wants to watch TV? No problem! Play the full game using only the Wii U GamePad screen. • Share and charge up items by sending them into the Miiverse to share with players around the world. • Play together. Have a friend pilot radio controlled gadgets to help Sonic by destroying enemies & obstacles. • Race against a friend as you play on the Wii U GamePad screen and they play on the TV."

Review: Don't listen to the haters - This was one of my first purchases as a game to play for my Wii U when the Wii U first released. I vividly remember enjoying the game despite the massive amount of hate for it online. Recently I was feeling nostalgic, so I re-bought a Wii U and this game. I can safely say this game is incredibly fun. While yes, the gameplay is slow and the levels are somewhat un-inspired, there's some diamonds in the dirt in this game. First thing I have to praise is the graphics, even though this game runs at 30 fps on the Wii U, the colors are extremely vivid and pop off the screen. Most of Sonic's moveset is also here, with some new additions. The super peel out from Sonic CD is here, a reworked spin dash ( it goes infinitely now and if you hold down the spin dash button, automatically resumes the spin dash if you jump and land, similar to the drop dash in Sonic Mania ) and the bounce from SA2. Along with some new moves, a kick variation of the homing attack which unironically "kicks" the enemy you hit into surrounding enemies, a new run button, ( if you're used to the boost formula its basically the boost but it lasts infinitely ) some new wisps: eagle, asteroid, and rhythm are the new ones off the top of my head. Just fyi, if you purchase the 3ds version, the wisps will be slightly different, along with level design. Obviously the elephant in the room is the controversial parkour system. I personally love it, but I wish it wasn't so limiting. While there is techs to infinite wall run/scale walls, most of the time the sections the levels implement to coax the player into using the parkour system are so brief you can't really use the new system to its full potential. One thing that is annoying though is when Sonic vaults over obstacles when you don't want him to, but this happens so rarely it isn't a big problem. A unique thing this game does is lock levels based upon how many animals you've rescued, a feature I didn't find annoying at all since 90% of the time you get enough animals simply by playing and exploring the levels, but if you want to NEVER deal with this problem, simply go to the first level. There's an area with multiple animal capsules which you can open and then die to reset them, as your animal count in a level saves even if you die. The most amount of animals you'll need to unlock everything in the game is 5,000, so you can just abuse that until you have enough. Another criticism of the game I see people throw around is the game is too easy, and while I can admit the game isn't all that challenging, there were still several times I found myself needing to grind lives to avoid a game over, so take that how you will. All in all, I definitely recommend this game, and while it does have some strange design choices and glitches, I still got a lot of enjoyment out of this game.
Review: Not as bad as most would have you believe - As a long time Sonic fan, I was looking forward to this game, considering Nintendo was helping SEGA with this game. The last few Sonic games have been better than the bad ones that came before them, so hopes were high for this game. Other than one complaint I have, this game is actually pretty good. Unlike the most recent games, the focus on this game is not purely on speed. As fun as those games were, they lacked the platforming and enemies to take down that you had seen in the classic games, which are still very popular to this day. SEGA and Nintendo have gone back to those roots, added the parkour system (wall running) with some of the newer mechanics, like wall jumping and homing attacks returning. They also added a new kick attack, which can mix up how to fight the enemies, and returned the spin dash to replace the newer boosting mechanic. The final touch was to give Sonic 3 levels of speed. Walking, running and spin dash boosting. It works well, but does take a little bit to get used to initially. Once you've learned how to properly utilize the speeds and understand the parkour system, it becomes a blast to run through the levels as fast as you can to try to beat your best score, and to also collect all the hidden items for 100% The visuals are beautiful and the music is great. Silly cutscenes explaining the story, reminiscent of a saturday morning cartoon return, making it great for kids, as it keeps them interested. Levels can be beaten fairly easily as well, so they won't get frustrated, but like many games in this genre, going for 100% completion is a good challenge for the older, more experienced "hardcore" gamer. It's so easy to dismiss cartoony games when you're older, but there is plenty of fun and challenge to be found. My biggest, and only real complaint with this game, are the bosses. Sonic games aren't known for having really hard bosses, and some in the past have been really easy, but these bosses are just way, way too easy. Even the final boss seems as easy, or easier than some first bosses in older Sonic games. Only two bosses had any sort of challenge, and that's only because it took me a little bit to realize what I had to do to finish the fight. Once I learned that, the second time I went back to fight them, they became as easy as the others. It would have been nice to be able to play as other characters, especially Tails or Knuckles, but its not much of a complaint, just would have made for a bit of variety. Overall, it's a good game, with plenty to do. You're looking at around 15-20 hours to get all the collectibles, and longer if you go for true 100% and get the best speed ranking for every level. Good bang for your buck, and they have some DLC which adds levels and adjusts some things, like letting you get a free life with every 100 rings, like the old games. Definitely good for all gamers, fun for kids, challenging for older kids. Definitely recommend this game for Wii U owners.

## Features

- New Moves - Sonic moves like never before. Vault over obstacles, free run up & along walls & sky dive between islands at lightning speed. Plus the Spin Dash is back!
- Colour Powers - New & improved Colour Powers. Sonic can now fly through the air, tear up levels & explode into enemies. He’s more powerful than ever!
- New World - Speed through a variety of exhilarating levels. Explore massive mind-bending courses, vast underground tunnels & colossal structures in the sky as you run inside, outside & upside down.
- Boss Battles - Save the world one fight at a time. Take on each of the devious Deadly Six in dynamic boss battles which test all of Sonic’s moves & power-ups.
- Multiplayer - Race friends in high speed multiplayer races. Take them down across a range of ultra-competitive levels & modes – it’s the ultimate supersonic showdown!

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B00D41GCVS |
| Best Sellers Rank | #27,966 in Video Games ( See Top 100 in Video Games ) #504 in Wii U Games, Consoles & Accessories |
| Compatible Video Game Console Models | Nintendo Wii U |
| Computer Platform | Nintendo Wii U |
| Customer Reviews | 4.3 4.3 out of 5 stars (936) |
| Date First Available | May 29, 2013 |
| Global Trade Identification Number | 00010086671063 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 3.2 ounces |
| Item model number | 67106 |
| Manufacturer | Sega of America, Inc. |
| Product Dimensions | 0.6 x 5.5 x 7.6 inches; 3.2 ounces |
| Rated | Everyone 10+ |
| Release date | October 29, 2013 |
| Type of item | Video Game |
| UPC | 010086671063 |

## Images

![Sonic Lost World - Nintendo Wii U - Image 1](https://m.media-amazon.com/images/I/91wY8CfcGpL.jpg)

## Available Options

This product comes in different **Platform For Display** options.

## Customer Reviews

### ⭐⭐⭐⭐⭐ Don't listen to the haters
*by W***G on December 30, 2021*

This was one of my first purchases as a game to play for my Wii U when the Wii U first released. I vividly remember enjoying the game despite the massive amount of hate for it online. Recently I was feeling nostalgic, so I re-bought a Wii U and this game. I can safely say this game is incredibly fun. While yes, the gameplay is slow and the levels are somewhat un-inspired, there's some diamonds in the dirt in this game. First thing I have to praise is the graphics, even though this game runs at 30 fps on the Wii U, the colors are extremely vivid and pop off the screen. Most of Sonic's moveset is also here, with some new additions. The super peel out from Sonic CD is here, a reworked spin dash ( it goes infinitely now and if you hold down the spin dash button, automatically resumes the spin dash if you jump and land, similar to the drop dash in Sonic Mania ) and the bounce from SA2. Along with some new moves, a kick variation of the homing attack which unironically "kicks" the enemy you hit into surrounding enemies, a new run button, ( if you're used to the boost formula its basically the boost but it lasts infinitely ) some new wisps: eagle, asteroid, and rhythm are the new ones off the top of my head. Just fyi, if you purchase the 3ds version, the wisps will be slightly different, along with level design. Obviously the elephant in the room is the controversial parkour system. I personally love it, but I wish it wasn't so limiting. While there is techs to infinite wall run/scale walls, most of the time the sections the levels implement to coax the player into using the parkour system are so brief you can't really use the new system to its full potential. One thing that is annoying though is when Sonic vaults over obstacles when you don't want him to, but this happens so rarely it isn't a big problem. A unique thing this game does is lock levels based upon how many animals you've rescued, a feature I didn't find annoying at all since 90% of the time you get enough animals simply by playing and exploring the levels, but if you want to NEVER deal with this problem, simply go to the first level. There's an area with multiple animal capsules which you can open and then die to reset them, as your animal count in a level saves even if you die. The most amount of animals you'll need to unlock everything in the game is 5,000, so you can just abuse that until you have enough. Another criticism of the game I see people throw around is the game is too easy, and while I can admit the game isn't all that challenging, there were still several times I found myself needing to grind lives to avoid a game over, so take that how you will. All in all, I definitely recommend this game, and while it does have some strange design choices and glitches, I still got a lot of enjoyment out of this game.

### ⭐⭐⭐⭐⭐ Not as bad as most would have you believe
*by J***. on December 27, 2013*

As a long time Sonic fan, I was looking forward to this game, considering Nintendo was helping SEGA with this game. The last few Sonic games have been better than the bad ones that came before them, so hopes were high for this game. Other than one complaint I have, this game is actually pretty good. Unlike the most recent games, the focus on this game is not purely on speed. As fun as those games were, they lacked the platforming and enemies to take down that you had seen in the classic games, which are still very popular to this day. SEGA and Nintendo have gone back to those roots, added the parkour system (wall running) with some of the newer mechanics, like wall jumping and homing attacks returning. They also added a new kick attack, which can mix up how to fight the enemies, and returned the spin dash to replace the newer boosting mechanic. The final touch was to give Sonic 3 levels of speed. Walking, running and spin dash boosting. It works well, but does take a little bit to get used to initially. Once you've learned how to properly utilize the speeds and understand the parkour system, it becomes a blast to run through the levels as fast as you can to try to beat your best score, and to also collect all the hidden items for 100% The visuals are beautiful and the music is great. Silly cutscenes explaining the story, reminiscent of a saturday morning cartoon return, making it great for kids, as it keeps them interested. Levels can be beaten fairly easily as well, so they won't get frustrated, but like many games in this genre, going for 100% completion is a good challenge for the older, more experienced "hardcore" gamer. It's so easy to dismiss cartoony games when you're older, but there is plenty of fun and challenge to be found. My biggest, and only real complaint with this game, are the bosses. Sonic games aren't known for having really hard bosses, and some in the past have been really easy, but these bosses are just way, way too easy. Even the final boss seems as easy, or easier than some first bosses in older Sonic games. Only two bosses had any sort of challenge, and that's only because it took me a little bit to realize what I had to do to finish the fight. Once I learned that, the second time I went back to fight them, they became as easy as the others. It would have been nice to be able to play as other characters, especially Tails or Knuckles, but its not much of a complaint, just would have made for a bit of variety. Overall, it's a good game, with plenty to do. You're looking at around 15-20 hours to get all the collectibles, and longer if you go for true 100% and get the best speed ranking for every level. Good bang for your buck, and they have some DLC which adds levels and adjusts some things, like letting you get a free life with every 100 rings, like the old games. Definitely good for all gamers, fun for kids, challenging for older kids. Definitely recommend this game for Wii U owners.

### ⭐⭐⭐⭐⭐ Review
*by E***Z on February 17, 2018*

Excelente juego, eh de decir, que lo compre por aumentar un poco mi colección de juegos de wiiu, realmente me parece una muy buena consola y este juego en su lanzamiento, la opinión de los usuarios no me hacía decidirme por el, en una oportunidad y con un buen precio de Amazon me anime a comprarlo y la verdad valió la pena. El juego es grandioso, tiene sus defectos no es perfecto pero es muy entretenido, hay mejores niveles que otros hay algunos que me encantan que vas sobre rieles y solo debes controlar la dirección de sonic, como si fuera un juego run, pero mucho mejor ejecutado, hay otros que son bidimnesionales muy bien realizados con muchos secretos. Es un arte encontrar las 5 monedas rojas, porque algunas están más escondidas que otras. Gráficamente cumple su función y es un deleite jugarlo en el gamepad, me parece un juego cumplidor y para pasar un rato agradable, encontrando todos los coleccionables que toman lo mejor de sonic, con guiños (por sus mundos esféricos) a mario galaxy, para nada es un mal juego, si tienes un Wii U y si por casualidad no has jugado este juego lo recomiendo, no es un mario oddissey pero es muy divertido

## Frequently Bought Together

- Sonic Lost World - Nintendo Wii U
- Sonic and the Secret Rings - Nintendo Wii (Renewed)
- Sonic Boom: Rise of Lyric - Wii U (Renewed)

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*Product available on Desertcart United Arab Emirates*
*Store origin: AE*
*Last updated: 2026-05-12*