Of Dice and Men: The Story of Dungeons & Dragons and The People Who Play It
Of Dice and Men: The Story of Dungeons & Dragons and The People Who Play It
Of Dice and Men: The Story of Dungeons & Dragons and The People Who Play It
Of Dice and Men: The Story of Dungeons & Dragons and The People Who Play It

Of Dice and Men: The Story of Dungeons & Dragons and The People Who Play It

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Product Description

Used Book in Good Condition

The Hobbit meets Moneyball in this definitive book on Dungeons & Dragons—from its origins and rise to cultural
prominence to the continued effects on popular culture today.

HERE, THERE BE DRAGONS.

Ancient red dragons with 527 hit points, +44 to attack, and a 20d10 breath weapon, to be specific. In the world of
fantasy role-playing, those numbers describe a winged serpent with immense strength and the ability to spit fire. There
are few beasts more powerful—just like there are few games more important than Dungeons & Dragons.

Even if you’ve never played Dungeons & Dragons, you probably know someone who has: the game has had a profound influence
on our culture. Released in 1974—decades before the Internet and social media—Dungeons & Dragons inspired one of the
original nerd subcultures, and is still revered by millions of fans around the world. Now the authoritative history and
magic of the game are revealed by an award-winning journalist and lifelong D&D player.

In Of Dice and Men, David Ewalt recounts the development of Dungeons & Dragons from the game’s roots on the battlefields
of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, to its apotheosis as father
of the modern video-game industry. As he chronicles the surprising history of the game’s origins (a history largely
unknown even to hardcore players) and examines D&D’s profound impact, Ewalt weaves laser-sharp subculture analysis with
his own present-day gaming experiences. An enticing blend of history, journalism, narrative, and memoir, Of Dice and Men
sheds light on America’s most popular (and widely misunderstood) form of collaborative entertainment.

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