It's Better: GURPS Fourth Edition keeps all the detail of previous editions and adds new options, yet is smoother and easier to run.
It's Flexible: All GURPS books work together for cross-genre play. And most Third Edition books cross over easily.
It's Supported: The GURPS catalog is huge, and SJ Games adds more every month!
Learn just one system and get on with the game. Everything works with everything else!
GURPS is the most flexible roleplaying system ever created.
Imported from USA
With GURPS, you can be anyone you want – an elf hero fighting for the forces of good, a shadowy femme fatale on a
deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by
his side . . . or literally anything else! GURPS has been the premiere universal roleplaying game for almost two
decades. The new Fourth Edition makes it even better! GURPS Basic Set: Campaigns combines information from the Third
Edition GURPS Basic Set and GURPS Compendium II – plus our new core setting, with infinite possibilities for
timeline-hopping adventure! (You don't have to play in the core setting – there isn't some game-altering metaplot – but
it's there if you want it.)