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Description

  • A coding toy for girls and boys aged 3 and up. It takes coding off of the screen, and into the real world with a programming language you can touch..
  • Kids help Cubetto, a friendly wooden robot, find his way home using hands-on blocks to write their first programs..
  • Montessori and Logo Turtle-inspired, Cubetto makes programming accessible to children before they can read or write..
  • As seen on prime documentary 'This is what we make'..
  • Coding is a new kind of literacy for the 21st century..
  • Beginning computer programming for kids.
  • Coding nurtures creative expression.
  • Programming demystifies tech.
  • It teaches problem solving and persistence.
  • Children learn by thinking about doing, and also learn to think about thinking.
  • Imported from USA.
Design:Single Cubetto is the Montessori-approved coding toy for children aged 3+, powered by a tangible programming language made of colourful blocks. Children guide Cubetto through a series of maps and stories, and learn the basics of computer programming and STEM skills without the use of a screen. From the Manufacturer --------------------- Sorry, this video is not supported on this browser Video Player is loading. Play Video Play Mute Current Time 0:00 / Duration 0:47 Loaded: 7.67% Stream Type LIVE Seek to live, currently playing liveLIVE Remaining Time -0:47 Playback Rate 1x Chapters* Chapters Descriptions* descriptions off, selected Captions* captions settings, opens captions settings dialog * captions off, selected Audio Track Fullscreen This is a modal window. Beginning of dialog window. Escape will cancel and close the window. Text ColorWhite Black Red Green Blue Yellow Magenta CyanTransparencyOpaque Semi-Transparent Background ColorBlack White Red Green Blue Yellow Magenta CyanTransparencyOpaque Semi-Transparent Transparent Window ColorBlack White Red Green Blue Yellow Magenta CyanTransparencyTransparent Semi-Transparent Opaque Font Size 50% 75% 100% 125% 150% 175% 200% 300% 400% Text Edge Style None Raised Depressed Uniform Dropshadow Font Family Proportional Sans-Serif Monospace Sans-Serif Proportional Serif Monospace Serif Casual Script Small Caps Reset restore all settings to the default valuesDone Close Modal DialogEnd of dialog window. Cubetto the friendly wooden robot Made of tactile and hard-wearing wood, Cubetto is your child’s guide into the world of coding. Screenless, friendly and ready to play! Coding Blocks & Control Board A coding language you can touch and manipulate. Each coding block is an action. Place the blocks on the board to tell Cubetto where to go. Hit the blue button and Cubetto executes your very first program. Combine them to create programs and see Cubetto move. Featured In Forbes, TechCrunch, The Guardian, The New York Times, Wall Street Journal, Fast Company, Wired, Time, The Financial Times, EdSurge & many more! More than 20,000 customers 20,000+ parents and educators in 100+ countries are already introducing children to Cubetto. Kickstarter record holder! Cubetto is the most-funded edtech project in Kickstarter history, raising over $2.5m from 10,000+ backers. Your child’s first coding kit The Cubetto Playset contains everything you need to get started: 1x Cubetto Robot, 1x Control Board, 16x Coding Blocks (6x Forward, 4x Left, 4x Right, 2x Function), 1x World Map, 1x Adventure Story Book About the Startup Describe your product in 3 words. Educational coding toy How did you come up with the idea for this product? Primo Toys founder Filippo wanted to create a better, age-appropriate way to introduce 21st-century skills like coding to his 3-year-old son. We believe that learning time should be play time too! What makes your product special? Cubetto is powered by a tangible coding language made of colourful blocks that children manipulate like Lego. There's no need for screens or literacy, so the learning happens through hands-on play. What has been the best part of your startup experience? Seeing the enthusiasm with which parents and teachers have embraced Cubetto all over the world. We're giving girls and boys the tools to become technology creators and not just consumers.
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