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  • complete with original sleeve and instructions.
Product Description ------------------- Scientific advancements have put Earth on the brink of mental warfare. Your job: to take down mechanical terrorist Dr. Bilstein. To do that, though, you must fight your way through a legion of agile warriors using your character's unique attack moves, combos, and such dazzling weapons as plasma field, plasma strike, and plasma reflect. Plasma , sequel to Star Gladiator, is a surreal weapons-based fighter that features 22 3-D rendered fighters against colorfully illustrated backgrounds and fast 60-frame-per-second gameplay. You can choose to play in arcade, versus, group battle, and training modes, the last of which shows you each character's combo attack. .com ---- Capcom has a reputation for making great fighting games, with the Street Fighter series crowning its list. Plasma , yet another fighter from Capcom and the sequel to Star Gladiator for the PlayStation, gives players 22 characters, each with his or her own plasma weapon ranging from s and s to rings and oversized yo-yos. The game is set in the future, with neo-cities, dead planets, and outer space filling the backgrounds. The characters range from cyborgs to lone smen, each with a slightly altered double. Characters can use pent-up energy to perform superpowerful plasma combos that are a visual treat. For those familiar with fighting games, Plasma 's controls should be a quick study, while those not familiar with fighting games can switch to easy mode, which lets you perform special moves with just one button. Like other fighting games, this game centers on brawling, yet it isn't as violent as Mortal Kombat or Wu-Tang: Shaolin Style. One drawback of Plasma is that graphics are rendered in 2-D as sed to more cutting-edge 3-D fighters like Namco's must-own Soul Calibur. Still, for a game with slightly dated graphics, it's a solid fighting game. --Robb Guido Pros: * 22 characters each with his or her own plasma weapon * Special-effect enhanced plasma combos Cons:* Mainly for fans of fighting games * Not as complex as other Capcom fighters, for better and for worse P.when('A').execute(function(A) { A.on('a:expander:toggle_description:toggle:collapse', function(data) { window.scroll(0, data.expander.$expander[0].offsetTop-100); }); }); Review ------ Capcom's first foray into the world of 3D fighting was a futuristic weapon-based fighter called Star Gladiator. For its time, Star Gladiator was a slick little PlayStation game - it was never the best fighting game in your collection, but it was interesting just the same. Star Gladiator 2 (the title will be changed to Plasma upon its release in the US) captures some of the same aspects that made the original game interesting, but a severe lack of technological upgrades and cookie-cutter character design make this a tough game to recommend. Most of the first game's characters have returned, including Hayato, June, Gerelt, Gore, Blood, and Bilstein, the original game's boss. But each character now has an alter ego of sorts, or, to put it another way, Capcom doubled the character lineup in an extremely cheap way by making almost all of the new characters clones of existing ones. The standard fighting-game modes, including group battle and training, have been included. Training mode shows you each character's branching tree of combos. Graphically, Star Gladiator doesn't look bad until you consider how much better just about everything else on the Dreamcast looks. The characters aren't very smooth looking, and the animation just seems jerky and almost unfinished. The static 2D backgrounds really give the game an almost ugly look, and the effects that surround most of the special moves and counters are quite plain. The one nice graphical effect is the lighting. The weapons, all made of some wacky form of plasma, give off a nice glow, and this glow lights the characters up pretty well. The gameplay has become a little more Street Fightery: using back to block, and containing lots of dragon punch-style moves. There are lots of little special attacks, such as Saturn's Doll Bomb, which causes little Saturn dolls to run at the sing player, exploding on contact. There's also a reflect counter that lets you stun your nent for a second or two so you can get in some quick damage. The game is juggle-friendly, but the damage resulting from being juggled is relatively low. Star Gladiator 2 isn't a bad game, but it's not a very good game, either. The Dreamcast is capable of much better graphics, but even if the game looked like Soul Calibur, it still wouldn't be terribly exciting. You'd hope that Capcom would try to put some work into the graphics before the game ships in the States, but deep down, you know the company will just translate it into English and put it on shelves. Save your money and wait for the US release. --Jeff Gerstmann --Copyright ©1998 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. -- GameSpot Review See more ( javascript:void(0) )

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Plasma : Nightmare Of Bilstein: Sega Dreamcast

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