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Description

  • 1 Player.
  • RPG.
  • Sony Playstation.
  • Rated M for Mature.
Product description ------------------- FACE YOUR FEARS... In the ultimate experience of suspense and terror. Blood-thirsty zombies. Mutant beasts. Monstrous serpents. Untold mysteries lurk around every corner. The nightmare lives on in the award-winning game of survival horror. Now the terror comes alive with the Dual Shock Analog Controller to send shivers up and down your spine. .com ---- Zombies, an old mansion, and limited ammo. What more could you want? Resident Evil: Director's Cut plunges you into the world of B-grade zombie flicks, and does a first-class job of it. From the cheesy dialogue and voice acting to the confusing camera angles, you'll jump and squirm through a series of mind-numbing puzzles and heart-pounding attacks. The trick is: conserve your ammo, and learn to run. The game is interspersed with movie-style cut scenes that all too often annoy rather than elucidate. The gist of the story is this: you and your special forces teammates have come to investigate the disappearance of the last team, and you have no idea what you're getting into. You spend the rest of the game trying to find your way out of the mansion in which you're trapped. The bottom line: If you like zombie flicks, buy it, play it, love it. And the best part--try blowing the zombie dogs' heads off with the bazooka. --John Cocking Pros: * y sound, camera angles, horror-movie action * Sense of dread, dropping ammo count * Zombies Cons:* Horrible dialogue * Back-tracking for puzzles * The bazooka won't blow open a door P.when('A').execute(function(A) { A.on('a:expander:toggle_description:toggle:collapse', function(data) { window.scroll(0, data.expander.$expander[0].offsetTop-100); }); }); Review ------ Not only was Resident Evil one of the first Sony PlayStation games that took longer than an hour to complete, it was revolutionary. By sacrificing the fully 3D worlds that were the trend of the time, for static, rendered rooms, the game's developers created backgrounds and characters that were better looking than anything anyone had seen up to that point. Perhaps even better yet, Resident Evil proved that "mature" themes could be justified within a good game at a time when the industry was still recovering from the attention Congress had given it sometime back (though Capcom did cut a slight bit of the game's violent cinemas). More than a year later, now that the company has a little less to fear from Senate subcommittees, it's released what it calls the Director's Cut, a version with all of the original footage supposedly left uncensored, along with additional new material to boot. The game's storyline is equal parts X-Files and Night of the Living Dead. You select from Chris Redfield and Jill Valentine, two members of a special force sent into the woods outside Raccoon City to investigate a series of strange murders. After being separated from their team, Chris and Jill (you choose your character) begin searching through a mysterious house, hidden in a remote location deep within the forest. The characters encounter zombies, mutant s, monstrous spiders, and other by-products of an experiment gone astray, as they attempt to gather evidence pertaining to the case, save their partners, destroy the evil residing within the house, and escape with their lives. As first reported in GameSpot News, Resident Evil: Director's Cut fails to come through with its promise of providing the footage Capcom trimmed for the US release of the original title, supposedly because of a mistake during Sony's approval process. Though that seems to be the impetus of the game's marketing campaign, it really ends up being a relatively small part of the overall package, since the two new modes of play (training and advanced) and a Resident Evil 2 demo CD are clearly the main attractions. Both new difficulty settings have something notable to offer players. The training mode, while sounding like some sort of idiotic play-by-numbers, is actually a version of the game in which the monsters do less damage, there are more typewriter ribbons to be found (which are necessary to save your progress), and there's enough ammunition present to wipe out the entire cast of creatures, almost twice. If you're like me, you'll probably prefer shooting zombies to solving the game's often-bizarre puzzles, so this setting surely holds some merit. Inside the advanced mode, the creatures, not surprisingly, do greater damage (you might get killed with a single chomp, if you're not careful), there are fewer ribbons, and ammo is a little more difficult to come by. But balancing out these frustrations are a few new challenges: The puzzles have been shuffled around, you have more monsters to fight, several camera angles have been altered (frequently giving you a better, more practical view), and there are a few nice surprises to find, as well. And it's really nice to be surprised while playing Resident Evil once again. It's true that Capcom could've done a few more things to further enhance the value to the player, such as analog controller support, an updated translation, and voice-overs (it's arguably one of the most laughable translations in gaming history), and, of course, the omitted cinemas. But the new difficulty modes along with the beautiful, though painfully short RE2 demo make Resident Evil: Director's Cut worth buying. Those who don't already have Resident Evil should pick this baby up, and those who do should consider trading in their old copy for this year's model. -- Joe Fielder --Copyright ©1999 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. GameSpot and the GameSpot logo are trademarks of GameSpot Inc. -- GameSpot Review See more ( javascript:void(0) )

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Resident Evil: Director's Cut

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