Get it to UAE by May 28 to Jun 02 with standard delivery.
Get it to UAE by May 26 to May 28 with expedited delivery.
Imported from USA
Disc(s) only. Ships in generic case. Disc(s) are professoinally cleaned. Guaranteed functional or
The first Dreamcast installment in the Resident Evil series, Code: Veronica is "survival horror" at its
finest. Unmatched in its ability to convey a persistent feeling of dread--and scare the pants off of you ever so
often--this is one of those hard-to-put-down games that will keep you up for several nights on end.
The fourth chapter in the dark Resident Evil epic, Code: Veronica delves further into the machinations of the sinister
Umbrella Corporation, once again pitting players against zombies and other horrifying mutations created by Umbrella's
biotechnological viruses. Players begin the game as Claire Redfield, Resident Evil 2's
college-girl-turned-zombie-killer, and later control Chris Redfield, the beefcake cop from the original game. There's
more strategy required here than in the previous games, as Claire's actions have a direct impact on Chris. For example,
playing a trigger-happy Claire that uses every health-restoring item in sight will call for some fancy footwork on the
part of brother Chris.
While the basic game design here is largely unchanged from that of its PlayStation predecessors, Code: Veronica
features many visual refinements--including exquisitely detailed 3-D character graphics, roaming camera viewpoints, and
spectacular atmospheric and lighting effects--that greatly enhance the cinematic feel of the game. Equally high
production values are evident in the game's excellent use of ambient and dynamic sound effects.
Upon completing Code: Veronica, players are rewarded with "Battle Game," a timed slaughterfest that can be played in
third- or first-person point-of-view and has rewards all its own. --Joe Hon
* Engrossing storyline and well-developed characters
* Cinematic Dreamcast-enhanced graphics and excellent sound effects
* Challenging, first-rate gameplay
* "Battle Game" greatly increases replay value
* Despite nonfixed camera angles, viewpoint can still be awkward at times
* Less than perfect controls