- Slam the pedal to the metal and hang on for a wild race across the highways of America. Catch all the roadside scenery and famous landmarks from three different driving perspectives - from San Francisco's Golden Gate Bridge, South Dakota's Rushmore to the rolling hills of Appalachia! Select one of five difficulty levels and even remove street traffic or rival racers from the course. Select one of 10 short courses or go the distance on an extended 14-stage road race..
Product description
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Cartridge and hard plastic collector case with reprint of
original case artwork - NO MANUAL - Front label is fully in tact.
Game cartridge is in good condition but may show normal signs of
age such as minor scratches, discoloration, or debris in creases.
All games are tested before being put into our inventory.
From the Manufacturer
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Slam the pedal to the metal and hang on for a wild race across
the highways of America. Catch all the roadside scenery and
famous landmarks - from San Francisco's Golden Gate Bridge South
Dakota's Rushmore to the rolling hills of Appalachia.
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Review
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Cruis'n USA, along with Killer Instinct, was to be one of the
original games slated for release on the "Ultra 64" (the working
title for the Nintendo 64). Nintendo also promised arcade-perfect
translations of these titles. They delivered on neither count.
Now, after years of wading through rumors and delays, the
Nintendo 64 has made it to the store shelves, and so has Cruis'n
USA. And while Nintendo's game machine lives up to its billing,
Cruis'n USA doesn't even come close.
The dazzling qualities of Mario 64 and other banner-title N64
games make Cruis'n USA pale by comparison. Cruis'n USA's frame
rate isn't up to speed, meaning that the movement is a touch
jerky. Even so, the graphics are crisp and colorful, but the
horizon is too close. The result is some pretty bad "pop-up,"
where scenery simply fades away into the distance with little to
no warning. The same tunes from the arcade version are present,
but they come up short after being brutalized by the N64's weak
music capabilities. The arcade's speech and sound effects are
also present, though they're muffled.
The Nintendo 64's analog stick controller really comes into play
during Cruis'n. After getting used to the feel of the stick,
players should be able to take turns as though they were using
the arcade version's steering wheel. Weaving in and out of
oncoming traffic is no problem. Another nice feature is the
addition of faster cars, each of which is earned by completing
the entire 14-leg cross-country race. The game also includes
hidden cars, most notably a school bus. But as much fun as
driving a gray school bus may sound, it isn't a compelling reason
to finish each difficulty level with each vehicle.
Ultimately, Cruis'n USA is a dead conversion of a dead arcade
game. Perhaps if Nintendo had waited to release a home version of
the planned sequel, Cruis'n World (like they did with KI Gold, an
enhanced version of Killer Instinct 2), this effort may have been
worthwhile. --Jeff Gerstmann
--Copyright ©1999 GameSpot Inc. All rights reserved. Reproduction
in whole or in part in any form or medium without express written
permission of GameSpot is prohibited. GameSpot and the GameSpot
logo are trademarks of GameSpot Inc. -- GameSpot Review
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