From two legendary game designers - Jonathan Tweet and Rob Heinso of Dungeons & Dragons fame.
Icons pursue goals that may preserve an ancient empire, or destroy it.
Imported from USA.
13th Age combines the best parts of traditional d20-rolling
fantasy gaming with new story-focused rules, designed so you can
run the kind of game you most want to play with your group.
Created by Rob Heinsoo and Jonathan Tweet, 13th Age gives you all
the tools you need to make unique characters who are immediately
embedded in the setting in important ways; quickly prepare
adventures based on the PCs backgrounds and goals; create your
own monsters; fight exciting battles; and focus on what's always
been cool and fun about fantasy adventure gaming: Icon
relationships and One Unique Things offer exciting storytelling
Backgrounds provide a simple, flexible skill system drawn from
characters personal histories
Escalation dice enable fun, fast-moving d20 combat.
Owlbears will rip PC's limbs off to feed their young.
In the 13th Age of the world, adventurers seek their fortunes in
the Dragon Empire while powerful individuals known as Icons
pursue goals that may preserve the empire from chaos, or send it
over the edge.
Players decide which Icons their characters ally with, and which
ones they oppose. These relationships, along with a personal
history and a unique trait chosen during character creation, help
define an adventurer's place in the world of 13th Age and lay the
groundwork for epic stories that emerge through play.
There are also fun new rules for hitting orcs and making them go
Our goal with 13th Age is to recapture the free-wheeling style
of old-school gaming by creating a game with more soul and fewer
technical details. 13th Age makes the play group's campaign the
center of attention, with a toolkit of rules that you can pick
and choose from based on the kind of game you want to play. The
mechanics draw from classic games as well as newer, story-based
games - Jonathan Tweet, co-designer