Video Games > Legacy Systems > Nintendo 64 > Product: 253594

Donkey Kong 64 - Nintendo 64

Product Description

Donkey Kong 64

Imported from USA

Every so often a game enters the scene propelled by so much hype and promising so many innovations that decorating it
with more pretty words seems pointless. Donkey Kong 64 falls into this category.

Donkey Kong 64 is a 3-D action adventure game--à la Super Mario 64 and Banjo Kazooie--based on the game icon of the
same name (you know, the ape who rolled barrels down on Mario's head in the early '80s arcades). In this massive and
graphically beautiful game, Donkey Kong and his pals must right the wrongs of King K. Rool by exploring their home
island in search of more than 200 gold bananas, as well as other items that help the primates' progress.

Players alternate control of Donkey Kong and four other characters--each with unique abilities--to complete puzzles,
conquer "baddies," compete in mini-games, and navigate through physical challenges. In addition to the single-player
adventure, unique multiplayer games offer opportunities for social interaction between marathon solo sessions.

Donkey Kong 64's incredible graphics and smooth gameplay are boosted by an included 4-MB expansion pack. The unit helps
process the memory-demanding graphics, and enhances the colored lighting effects, shadows, and other eye candy, such as
... well, there we go adding to the hype machine. Just remember: this game will be king of Nintendo's jungle for quite a
while and, with a few million rabid fans, could enter the ranks of classic Nintendo 64 games. --Eric Twelker


If Mario is Nintendo's Luke Skywalker, then it's safe to say that Donkey Kong is Nintendo's Darth Vader.
Originally cast as the primate villain in the Donkey Kong arcade game back in the early '80s, Kong and his many
descendants have stepped away from the "dark side" and become forces for good. While it's genetically unlikely that Kong
is Mario's father, it's been well documented that Kong and company have been enlisted to rescue Nintendo in times of
trouble. Remember when the Super NES was "threatened" by Sega's 32-bit/CD add-on hype? A game called Donkey Kong Country
came out, featuring prerendered graphics never before seen on a home console. Not only did it breathe new life into the
Super NES' sales, it spawned a profitable series that kept Nintendo's 16-bit scene alive for years to come. Fast forward
to 1999. Sega and Sony again threaten the Nintendo 64 with superior game consoles, and once again Nintendo calls on
Kong's descendants to breathe new life into its 64-bit system with Donkey Kong 64. While this much-anticipated 3D
adventure game has high-quality gameplay and plenty of variety to fuel Nintendo's sales this holiday season, it lacks
enough "wow factor" to exert the revolutionary influence that Donkey Kong Country had. Donkey Kong 64 starts with a
well-worn storyline: Donkey Kong's isle of paradise faces destruction by an invading K.Rool and his crocodile Kremlings.
Donkey now has four friends to help him defeat K.Rool: Diddy Kong, his perennial sidekick; Lanky Kong, an ape with
super-stretchy limbs; Tiny Kong, a teenybopper who can shrink to fit into small holes; and Chunky Kong, a muscle-bound
lunkhead who can lift boulders and smash down doors. Veterans of the Donkey Kong series will also note the return of
old-timers like Cranky, Funky, and Candy, all of whom upgrade the Kongs with new abilities, hints, shooting weapons, and
musical instruments that help unlock hidden areas. For the most part, Donkey Kong 64 is an explore-and-collect
adventure. Those who obtain perverse pleasure from collecting every last coin and item in this type of game will be
titillated - and those who don't will be frustrated. The main thrust is to find 200 golden bananas in the main world and
in the seemingly standard individual stages: an underwater level, a forest level, a jungle level, an industrial level,
etc. As expected, almost none of these bananas are in plain view - multipart puzzles and obstacles impede the way to
these treasures. However, there's plenty more to collect: regular bananas, fairies (which you must take pictures of with
a camera), banana medals, super-secret Rareware coins, blueprint pieces (found by defeating certain enemies), crowns (to
unlock multiplayer games) and boss keys (to unlock new areas on the island). Now, factor in that each of the five
characters must find some of these items individually: Devoted gamers will see this as added replay value, while others
will see it as a royal pain in the Donkey derriere. If that weren't enough, it seems the developers threw every gameplay
style they could think of into the mix. This gameplay variety is perhaps this title's main strength, although the
quality of the games varies. For starters, the game has a separate two-to four-player mode, with games such as a battle
arena, where Kongs can beat up each other in a circular ring, or a GoldenEye-type shooting game. In the adventure mode,
you earn golden bananas by completing mini-bonus games. Some are true games in their own right, such as a racing track,
race-boat water course, or mine-cart roller coaster - all of which look impressive in 3D. Some of these games are less
visually impressive but are entertaining nevertheless, such as a maze where the Kong must avoid enemy detection, or a
bug splattering stage. The remaining games - such as a simple target-shooting session or a slot machine - are either
run-of-the-mill or too easy to sustain long-term interest. Finally, a couple of bonus games are direct translations of
old-school titles, including a partial version of the original Donkey Kong arcade game that'll bring back memories for
some. Since the Kongs learn unique abilities as the game progresses, some Kongs have special stages, as well. Remember
the barrel-blast levels in the 16-bit games? Donkey now plays them in 3D with a target sight. As the barrel moves, you
can shoot Donkey out to other barrels. Diddy gets a jet pack that lets him complete some flying stages, while the other
three characters learn other impressive skills, such as shrinking (Tiny), climbing up steep slopes (Lanky), and lifting
or breaking heavy objects (Chunky). If that weren't enough, some characters can transform into animals, such as a rhino
or a swordfish, to break into boxes or secret areas and kill bothersome enemies.--Nelson Taruc--Copyright © 1998
GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written
permission of GameSpot is prohibited. -- GameSpot Review

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