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Drive through the largest GTA environment ever -- The game has three cities players can explore, for a gaming area 5 times larger than Vice City
Recruit new characters into a street gang and take over by leading drive-by shootings against rivals
Steal all-new vehicles, including bicycles
Improved fighting elements -- smoother hand-to-hand combat, plus the ability to hold a weapon in each hand
New graphics elements as cars get dirty and even rust, the longer you drive them
It may not be a splashy leap forward, but Rockstar Games' Grand Theft Auto: San Andreas in its own deep, dark way does
just as much to move and revolutionize video games as its two predecessors, Grand Theft Auto III and Grand Theft Auto:
Vice City. As in previous installments, here you play as a thug with problems you must steal and shoot your way out of,
but the problems this time are disconcertingly more realistic. You play as Carl Johnson, known on the street as CJ, a
likeable criminal type who has just returned to his hometown, Los Santos (a fictionalized Los Angeles), to find that his
mother has been murdered and that the police have framed him for another murder. Reunions with his friends and a
troubled relationship with his brother set off a sprawling, complex plot line, taking place at first in the immediate
Los Santos area but eventually spilling into San Fierro (based on San Francisco) and Las Venturas (Las Vegas).
You play as Carl Johnson, known on the street as CJ.
This is an honest effort to create an engaging story about sympathetic characters caught up in a brutal environment
that is on par with a movie or novel.
Where Vice City took its cues, with tongue firmly in cheek, from the 1980s television series Miami Vice, San Andreas is
a sincere homage to early 1990s innercity gangster films like Menace 2 Society and Boyz ‘N the Hood. This is an honest
effort to create an engaging story about sympathetic characters caught up in a brutal environment that is on par with a
movie or novel. If that effort hits a few flat notes (you would have to be totally desensitized not to wonder if it's OK
to make entertainment out of driveby shootings), it may also mark the first step toward video games growing up. The
first thing that fans of earlier GTA games will notice is the range of action is much wider now: Along with shooting,
running, and driving, there's now swimming, eating, working out, shopping, and, yes, getting a haircut. All this means
the game has a fairly steep learning curve. But, though the pick-up-and-play appeal of Grand Theft Auto III may be long
gone, your access to the action becomes fairly transparent after a little practice. My only serious complaint is that,
with the controller now crowded with such previously unheard-of functions like "Gang Active" and "Talk Positive," you
can drive only with the left analog stick. A minor point, but it makes cars a lot more difficult to handle.
Bicycles take on a surprisingly central role.
It would be hard to surpass the variety of automobiles available in earlier games, and San Andreas wisely does not for
the most part try to compete on that score. Instead, it's bicycles of all things that steal the show. The bikes' speed
and flexibility are perfect for many of the missions, and there is something about cruising through the streets and
basketball courts on a BMX that just feels right. If you play far enough into the game, you will also be rewarded with
the chance to fly a number of aircraft, and flying is something Rockstar makes a greater effort to get right this time
(welcome news for anyone who struggled with the planes and ‘copters of the earlier games).
Lackluster Graphics--but a Real Feel
Graphics--never a huge priority for Rockstar--actually take a step backward from the luscious, tropical look of Vice
City. Textures are rendered with only a cursory attention to detail, and contours are often blocky. It scarcely matters,
though, because no matter how San Andreas looks, it feels real. This is due in no small part to voice work by an
all-star cast including Samuel L. Jackson, Ice T, James Woods, Peter Fonda, and Outkast's Big Boy and a stellar
soundtrack with tunes by Soundgarden, 2Pac, Public Enemy, and even a few country classics from the likes of Willie
Nelson. But it's not just realistic, San Andreas is also vast, encompassing three big urban centers and huge swaths of
rural land (complete with shotgun-toting farmers) between them. This vastness does mean, however, that there can be a
lot of tedious driving to get to the missions, which, along with some awkward sequencing of the cut scenes (they are in
places stacked one on top of the other), means that there is a bit too much downtime. But never mind the quibbles.
Ladies and gentlemen, we have another classic on our hands. --David Stoesz
* Astonishingly vast game space
* Vivid character development
* Complex, engaging plot
* Enormous range of available actions
* Occasionally awkward game design
* You can no longer steer cars with the directional buttons
* Steep learning curve
What's Your Strategy?
Get mission strategies and detailed maps to achieve every objective with the Grand Theft Auto: San Andreas Official