Conker's Bad Fur Day (N64)

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Get it to UAE by Jul 31 to Aug 08 with standard delivery.

Product Description

Adult game, combining 3-D exploration, combat, and puzzle-solving elements

Features plenty of needless swearing and senseless violence

Play as Conker in world of abusive paint pots, jabbering dung beetles, and trigger-happy, scar-faced Tediz

Contains cinematic cutscenes, movie parodies, facial expressions, and dozens of unhinged characters

1- to 4-player deathmatch games in variety of styles

Imported from UK

.co.uk Review
-------------

The N64 is often unfairly pegged as a child's console but Conker's Bad Fur Day should finally put paid to
that vicious rumour--it's not for nothing that it's got a 15-rating and a parental advisory sticker slapped on the
front. Foul language and toilet humour abound; what's more, the game's stuffed full of clever film references that the
average child just won't (or shouldn't) get.

Our titular antihero is a cute li'l squirrel with big blue eyes, a lustrous tail and a hangover; the game starts the
morning after his 21st birthday you see and all Conker wants to do is get home to bed. Until he realises there's cold
hard cash to be made from fleecing the critters he meets along the way.

Almost every scene's gameplay is different and generally simple--run, jump, hover, whack with frying pan--though
context-sensitive pads give Conker new abilities for specific tasks. There are ace shoot-'em-up bits, wave racing bits
and dino-riding bits. Refreshingly, there's nothing to collect (apart from cash and that ends up being irrelevant)--each
part of the story is a stand-alone task and you can move right on to the next one once you're done. And if you die, you
go right back to the bit you just left, rather than having to do all the previous sections again too. There are several
parts which are stupidly tricky and needlessly irritating but once you're past them the glory of the rest of the game
will quickly make you forget all about earlier teeth-gnashing.

The game looks fantastic--possibly the N64's finest moment graphically--and the sound is great but it's in the quality
of the voice acting and the scripting that Conker's BFD really shines. Every single voice is believable, from the
Liverpudlian twang of the dung beetles to the subsonic grate of the evil Panther King and the dialogue is remarkably
funny throughout. The aforementioned film pastiches--including The Terminator, The Matrix, Saving Private Ryan and a
final, fantastic Aliens takeoff--are incredibly well done and make what might otherwise have been a good game into a
great one. Anyone with an appreciation for innovative gameplay and pop culture shouldn't miss this. --Rikki Price

Review
------

We've been waiting for this game ever since we first saw it at a Nintendo conference in Seattle. A game
published by Nintendo where players avoid globs of feces and urinate on flaming demons is something that simply has to
make you laugh. The tongue-firmly-in-cheek humor combined with the classic Rare platform action makes Conker's Bad Fur
Day a blast to play, but one fraught with frustration, annoyance, and frequent indignation. As much as we love playing
this game, we simply have to admit that the game is far from perfect.

The game begins with Conker, a big-eyed, bushy-tailed squirrel sitting serenely on a throne sipping a glass of milk.
His ascension to this throne is the foundation of the story, and the game centers on getting Conker out of one mess
after another. While this overreaching storyline gives the game consistency, there's still no real purpose behind most
of Conker's actions. There's plenty of cutscenes that detail events and situations outside of Conker's immediate
control, but it's not until well into the game that Conker actually gets involved with what players see from the start
(namely, a broken table next to a feline king and the attempts of his gadget guru to fix it, which is to shove a red
squirrel underneath the broken leg).

Regardless, once the initial opening cinematic ends, players control a heavily-hungover Conker around a corn field
until he speaks to an equally drunk scarecrow and learns the first of many lessons -- how to use context sensitive pads.
This is pretty much sums up much of the game -- players wander around until something happens, and then learn how to
perform some new feat, which then opens up a path to a new area.

That's not to say the repetitive gameplay isn't fun -- quite frankly, it's a total blast. Conker's helicopter tail gets
him over huge gaps, and the fact that he can pull just about anything under the sun out of his pants pocket to defeat a
chosen enemy makes the game incredibly flexible and filled with unending surprises. But the lack of direction makes
players feel, at least initially, that there's no purpose to wandering around making rats explode and tossing toilet
paper into the mouth of a singing pile of crap.

Once you get past the aimless feeling, though, there's some very challenging gameplay to be had. Almost too
challenging. We'll freely admit that several times while playing the game we nearly tossed our controller against the
wall in frustration as Conker was yet again cut down mercilessly. In some cases, it's because it's a nastily vicious
part of the game, but in other cases it's due to some horrible game design, especially when it comes to certain tasks
that require depth perception. The biggest offender is Conker's shadow -- it acts like a real shadow cast from a light
shining from the side. That means that when Conker jumps, his shadow "jumps" with him, springing off to the side.
However, in many cases, Conker must land precisely in order to move on, and in most games of this type, players can use
the character's shadow to determine where the character will land. No so with Conker -- players must eyeball it, and
because of the layout of many of the platform jumping areas, it's nearly impossible to tell exactly where Conker is in
relation to where he's trying to land -- which usually ends up with Conker flattened and players having to start a task
over.

Those are, however, the biggest problems with the game, and the rest of this review will concentrate only on the
positive aspects, because there's a lot you can say in favor of the game. The humor, which is decidedly mature, really
isn't as bad as we initially thought it would be. Oh, sure, there are scenes of immense gore and violence, not to
mention a ton of fart and poo jokes, but for the most part, the events that earn a Mature rating are really no worse
than an episode of South Park. Most of the worst of the foul language is bleeped out, and there's not nearly as much
blood as we thought there would be (although there's plenty). What's really great about the whole situation is the humor
of the game -- and some of the funniest bits are quite subtle. Players definitely get a sense of Rare's underlying
irreverent humor, as the game makes fun of itself as much as anything else.

The graphic splendor of the game is unsurpassed, except perhaps by Banjo-Tooie. Textures are rich and colorful, and the
level design of most of the areas usually fits perfectly. The sound is phenomenal, especially if you hook it up to a
surround sound system -- the Dolby Surround places things perfectly, and the sound effects put in the game by Rare are
fantastic, with even little touches adding to the game, like Conker's squelching footsteps in mud or the host of bees
adding their buzzing melody to the background music when Conker goes near a bee-hive.

The game is also a treasure-horde for multiplayer fans. Four players can compete in a vast variety of games, from a
capture-the-flag type of ordeal to racing to deathmatch to a sort of tag. Each of the mini-games has an intro
beforehand, and solo players can compete against computer-controlled opponents. Just like in Perfect Dark, it looks as
if Rare went the extra mile to make sure the multiplayer aspect of the game lived up to expectations, and it certainly
does.

We're mystified and disappointed by the game's lacks, which are substantial enough to warrant the game getting a Hit
rather than Direct Hit. But even with its problems, it's an amazingly fun game for those who can see past the toilet
humor and appreciate the irreverent attitude and challenging platform action the game offers.

The Bottom Line: It's not for everyone, and it'll certainly frustrate you at times, but it's still worth picking up.
--From DailyRadar.com -- DailyRadar.com

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