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  • Using the power of the Four , you'll split yourself into four different Links. You'll need all four to compete against each other as you work to save Princess Zelda!.
  • Players will work together to face 24 challenges, in 8 levels of Hyrulian adventure.
  • Battle against your friends in 10 frantic multiplayer battles- just connect your Game Boy Advance for up to four people.
  • Collect items and money through battle or using the classic boomerang throw to steal from nents.
Product Description ------------------- The swashbuckling action continues in this all-new Zelda adventure. Up to 4 players can link to the Nintendo Game Cube and join in the fun frantic competition for Force Gems and special items. But the game calls for cooperation to move massive blocks, trigger switches and slay mighty bosses. You can explore 8 vast worlds in Hyrulean Adventure mode or fight your friends in Shadow Battle mode. Either way you'll be treated to a great high-resolution, top-down play perspective that features dazzling visual effects like vividly colored lightening, smooth water ripples, swirling smoke and stylized weather changes. From the Manufacturer --------------------- The Legend continues on Nintendo GameCube in an all-new epic adventure for one to four players. Fusing cooperative and competitive action, Four s Adventures features a unique gameplay system that incorporates both the television and the Game Boy Advance. When you enter a building or dive into a cave, your character switches from the TV to the Game Boy Advance. When you emerge, the frantic action shifts back to the big screen. To thwart Vaati's nefarious forces, you'll have to master new skills and techniques never before seen in the Legend of Zelda series. Features: * Up to four players can link their GBAs to the Nintendo GameCube to join a fun and frantic competition for Force Gems and special items while cooperating to move massive blocks, trigger switches, and slay mighty bosses. * Explore eight massive worlds in the Hyrulean Adventure mode, or fight your friends in Shadow Battle mode until only one Link remains! * A rich single-player mode allows you to assume control of all four Links and command their every move by seamlessly sw among battle formations. * A high-resolution, top-down play perspective features dazzling visual effects like vivid colored lighting, silky-smooth water ripples, swirling smoke, and stylized weather effects. Long ago, a valiant hero defeated an evil wind demon known as Vaati and imprisoned him with a magical seal. Over the ages, the seal weakened. Now, Vaati has escaped and abducted Princess Zelda and the six Shrine Maidens. To thwart Vaati's vile forces, legendary hero Link turns to the mystical power of the Four to split himself into four colored copies of himself. The four Links embark on a quest to collect Force Gems and save Princess Zelda. Their journey will take them through enemy-infested lands and puzzle-plagued dungeons. Four s Adventures seamlessly fuses many elements from past Zelda games into an all-new adventure. Zelda veterans will recognize items, characters, and enemies from Zelda classics like Link's Awakening, A Link to the Past, The Wind Waker and more. This game really is a dream come true for any Zelda fan! Bottom line: The Legend of Zelda: Four s Adventures is a massive Zelda masterpiece that's just as fun for a single player as it is for four adventurers. P.when('A').execute(function(A) { A.on('a:expander:toggle_description:toggle:collapse', function(data) { window.scroll(0, data.expander.$expander[0].offsetTop-100); }); }); Review ------ While Zelda advocates will find solace in the inventive puzzles, archetypal boss battles, and familiar story arc that runs through every inch of gameplay, the main attraction and allure of this game is quite out of character for this hallowed franchise. As the name so cleary implies, this adventure shines the most with four people playing at once. Granted, you will get a sizeable charge marching through the dungeons by your lonesome, but this title is designed with the intent of having players communicate to solve puzzles and get rowdy as the competition rises. Much like Square Enix's Final Fantasy: Crystal Chronicles release, you do have the option of using the GameCube controller in single player, but a Game Boy Advance is mandatory for multiplayer. I really didn't see the reason why I had to use my GBA in Crystal Chronicles, but it does make sense for this game. The TV screen is essentially the overworld and main area. All four players can interact here, and the screen will pan out and zoom in depending on where the characters are in relation to one another. When one person enters a cave or house they will disappear from this screen. At this point, the person needs to look at their GBA. As odd as it is to have to look up at the TV, then down at your handheld, it grants each player freedom to do as he or she wishes and not stay huddled up together. Of course, the Internet does the same thing, but until Nintendo realizes what this is, it looks like we're going to have to tolerate the GBA/GC connectivity gimmick. If you do happen to have four friends who are Zelda fanatics and GBA owners, you are going to have the time of your life playing this game. The majority of puzzles revolve around all four characters working together as a team. You may be asked to throw switches at precisely the same time, stand together to pull a large lever out of a wall, or coordinate attacks against a dungeon boss. As an avid Zelda fan that counts the days before each release, I walked away from Four s with mixed feelings. I love the retro gameplay, unforgettable melodies, and gorgeous visuals. However, with the quest broken up into stand-alone levels, the design feels more Mario than Zelda. Losing all of your hard-earned items and Heart Containers at the end of each stage is even more defeating. Outside of the brilliant gameplay, Zelda has always struck a chord with me for being a seamless adventure where anything was possible. Chopping the quest up kills the buzz and aura that surrounds it. I also found that many of the stages didn't offer enough action, especially when you have four people questing together. All told, as a Zelda game, it doesn't come close to reaching the towering peak of brilliance that this series has established over the years. It's definitely from the same cannon, but it's a different type of game. While I can still picture the perfect Zelda multiplayer game that doesn't sacrifice the integrity of the series, Nintendo has chosen to move in a different direction where gimmicks take center stage. Questing with friends is an enjoyable experience, but it's also one that will have you longing for something much deeper. Concept: Classic Zelda gameplay that stresses teamwork among four players Graphics: Mouth-watering Link to the Past-styled graphics and Wind Waker-esque effects Sound: You'll be humming these tunes until the day that you die Playability: Words cannot describe just how ingenious some of the puzzles are. The boss fights will also hit home with fans of the series Entertainment: A great party game, but nowhere near as complex as a typical Zelda adventure Replay: Moderately High Rated: 8 out of 10 Editor: Andrew Reiner Issue: June 2004 2nd Opinion: Four s Adventures is so many things at once that finding the right words to describe why I love it and hate it all at the same time is difficult. For example, I love the old-school 16-bit-styled graphics combined with the punch of today's particle effects and the gaudy number of enemies the GameCube can process on the screen at once. However, my enjoyment of the title is greatly hampered by the whole connectivity aspect. Why give me this gorgeous full adventure and then have the gameplay switch back and forth between the two screens, basically forcing the player to use a GBA (or at least look at a little window that pops up onscreen if you play without one)? For one, I find the whole thing annoying, and more importantly, none of the sw back and forth actually makes the game any better. All my complaining aside, it is a pretty fun multiplayer experience. However, I think the game would have been better if it just stuck with the classic Baldur's Gate multiplayer formula, and created a better, more far-reaching Zelda quest. Rated: 8 out of 10 Editor: Andy McNamara Subscribe to Game Informer ( http://www..com/exec/obidos/ASIN/B0000AN45D/ ) -- Game Informer Review See more ( javascript:void(0) )

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