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🎮 Level up your game storytelling skills and never let your narrative fall flat!
Video Game Storytelling by Evan Skolnick is a top-rated, easy-to-follow guide that equips aspiring and professional developers with essential storytelling principles tailored for video games. It highlights how every development role influences narrative creation, making it a must-have resource for crafting compelling, memorable game stories that resonate with today’s savvy gamers.
| Best Sellers Rank | #66,907 in Books ( See Top 100 in Books ) #35 in Video Game Design #38 in Game Programming #77 in Digital Art |
| Customer Reviews | 4.7 out of 5 stars 257 Reviews |
J**Y
Helped me get my ducks in a row
I consider myself a developer with a keen sense for narrative concepts and atmospheres. My biggest weakness has always been story structure. Within 30 pages this book got me moving in the right direction. Getting a condensed description and set of examples for the most common elements of the monomyth was eye-opening, and my mind began immediately retooling narratives and concepts I've been working on for, unfortunately, a decade. But what's really critical about this book is that it contextualizes the ludic element of gameplay in the narrative, something that you won't find when just reading about writing and narrative development. That axis of audience engagement with a video game is pretty specific, and it's good to have a metaphorical (and sometimes literal) diagram on how that can be critical to amplifying a game's narrative. While the first half of the book tends to focus on the traditional storytelling components, the second half of the book ramps up to talk about how narrative impacts entire divisions of a studio, and that invaluable information is incredibly appreciated. You need to know how to be a good leader or team member that can appropriately interface with the storytelling department so that you can trust them to be a part of the team that contributes to the overall development process. Sometimes storytelling a ludology will bump. This book provides the tools to deal with those bumps and smooth them out. If you're looking to create or work on narrative-driven games, this is a must-read.
J**A
Great book
It is a great book and it arrived very fast.
A**L
Bueno para novatos, flojo para profesionales
Más para novatos y estudiantes que para profesionales. Va bien como obra de inicio en el mundo del diseño narrativo para videojuegos.
C**S
Amazing.
This is a must read book for everyone that is in game industry. Easy to read and to learn The concepts and ideas.
D**A
útil seas desarrollador novato o experimentado
Soy un desarrollador novato, apenas empecé y estoy ansioso de terminarlo, es muy claro en lo que explica, te da ejemplos reales tanto de videojuegos como de películas y los desenvuelve para que sean comprensibles, va mano a mano con el proceso y contigo para que puedas escribir un juego entretenido y rico en cuanto a la historia. Altamente recomendable si eres novato e incluso si ya has realizado juegos anteriormente. En cuanto al envío, me llegó un día después de lo estimado a pesar de tener prime, pero valió la pena la espera.
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